Website powered by

Warframe Redesigns (Cartoon Stylization)

Collection of (Digital Extremes') Warframe redesigns in a cartoon show style. Inspired by DreamWorks recent 2D animated shows in Netflix.

Warframe's public character design artwork and pieces featuring said characters (as well as in game models) were used as reference. Designs are as simplified as possible.

Designs currently done: The Lotus, Natah, Ballas (original and alt)

- Dress: I wanted to go for something more fantasy scifi
- Long sleeves: she does not show her hand, literally and in general.
- Cables: they change her silhouette and make it more "sentient" looking.
- More gold = "more" Orokin

- Dress: I wanted to go for something more fantasy scifi
- Long sleeves: she does not show her hand, literally and in general.
- Cables: they change her silhouette and make it more "sentient" looking.
- More gold = "more" Orokin

Not a lot has changed, I mostly simplified her design. Gold details and halo added for a "sentient queen" aesthetic since it's a recurrent theme in game. Her human form is more hidden to let the sentient one be the true center of attention.

Not a lot has changed, I mostly simplified her design. Gold details and halo added for a "sentient queen" aesthetic since it's a recurrent theme in game. Her human form is more hidden to let the sentient one be the true center of attention.

Given that he's of Orokin origin I gave him an overall look that just says "pretty and perfect" hiding his long arm and adding more gold. I kept most of the original elements and added a Syandana too due to the lore around them. (1/2)

Given that he's of Orokin origin I gave him an overall look that just says "pretty and perfect" hiding his long arm and adding more gold. I kept most of the original elements and added a Syandana too due to the lore around them. (1/2)

(2/2) I covered both of his arms asymmetrically because his right is "imperfect" while his left is in contact with "the world" and I had this idea that he's got a superirority complex and doesn't like touching things "beneath him" with his bare hand.

(2/2) I covered both of his arms asymmetrically because his right is "imperfect" while his left is in contact with "the world" and I had this idea that he's got a superirority complex and doesn't like touching things "beneath him" with his bare hand.

His sentient form features ragged clothes and scars (more evident than in game model due to stylistic choice and lighting). The original design of it is "naked" but I wanted him to "cling" to his former self - make him look a little more desperate.

His sentient form features ragged clothes and scars (more evident than in game model due to stylistic choice and lighting). The original design of it is "naked" but I wanted him to "cling" to his former self - make him look a little more desperate.

Alternate sentient version.

Alternate sentient version.